Monster Script & Blaze

At last, GameCraft has a scripting language. The interpreter creation has stopped, because I’ve found a scripting language which was very similar to what GCScript would have became.

I am now cooperating with Nicolay Korslund, the creator of Monster – giving him some ideas for future development and similar.

More information on the scripting language can be found here.

Also, I’ve found a physics engine for use with GameCraft. It is called Blaze, and it has all the features that the engine will need.

I am also in cooperation with the creator of the physics engine, Mason Green. I am going to port the engine to Phobos, the official standard library for D (at the moment, it is only available for Tango, the alternative standard library).

If you would like to know more about the engine, see the project page on dsource.

Posted in SIEGE.