Particle system and more

A minor update this time – hold on to your seats though because more is coming soon!

Here are some of new features that SIEGE has got:

  • Particle system, created by tshirtman
  • AA trees (also known as Andersson trees) for mapping of value->value
  • FPS counter, frame limiter and high-precision time/sleep functions – created by bernardh
  • Depth testing can now be toggled
  • Drawing of smooth points, lines and polygons can now be toggled
  • New “Pyramid” example

As always, there are also a couple of bugfixes and other misc. changes here and there.

Screenshots for the particle system will follow later, as I have yet to create a good demo for the feature.

Posted in SIEGE.